![]() ![]() In the first image from Blender you can see that my cup handle pointed along the x axis aka right, but now is facing left (-X direction). ![]() Everything looks okay inside Blender, but when I export it as an FBX and bring it into Unity - not so much. When imported into Unity, my model is facing upwards as expected along the Y axis.īut, what I don't understand is why my model is also rotated 180 degrees around the Y axis? Exporting a rigged object to Unity (as FBX) produces massively distorted mesh, affecting normals Ask Question Asked 2 years, 4 months ago Modified 2 years, 4 months ago Viewed 1k times 0 I've just built my first rigged model in Blender. I export my model using Blenders built-in FBX exporter with the default settings (UP = Y axis and FORWARD = -Z axis). Now when working in Blender if you want to use Z as the UP vector, you simply transform your model by a positive 90 degree rotation around X (but don't apply the rotation). model your 3D model in Blender along the Y axis and apply the necessary rotation onto the model.Now, if you want a model who is facing up in Blender (along Z) to be facing up in Unity (along Y) when imported, people recommend this simple fix: When exporting models from Blender into Unity one must take into account the handedness of both programs.īlender considers Z vector as the UP vector, but Unity considers the Y vector as the UP.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |