I pulled money from a French bank account to muster an army with which I could return to and raze the plantation, but as I was doing so, I suddenly received news that the war was over. I’d gotten overpowered by a Dutch fleet and sent to labor at a Spanish plantation, the prisoners of which I led to an ultimately failed uprising that nevertheless led to my escape. I joined the French Navy during a war against the Spanish, with the Dutch soon joining the enemy. Quests are almost entirely of the “kill five gangs of bandits” or “deliver 20 units of trade goods” variety, and those missions which actually tell a story are tough to find and almost entirely disconnected from the rest of the world. The only NPCs with any personality are those that you can hire as captains, and that personality shows up only in random events that seem to have no effect on the game itself. The problem with all this - aside from quibbles regarding the interface and an intense learning curve involving no tutorials and novella-length manual - is that your adventures are mostly directionless, and once you’ve done each type of thing the game offers, it’s tough to muster up much enthusiasm to keep building your story. Yes, Blood & Gold did, in fact, release in 2015
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